Rocket Vs Target Mac OS

  • APFS vs Mac OS Extended: Which Is Best? There’s no winner in the APFS vs Mac OS Extended battle, as it depends on the drive you’re using. Newer macOS installations should use APFS by default, and if you’re formatting an external drive, APFS is the faster and better option for most users.
  • I have scoured multiple sites to try and find reliable, bullet-proof, Mac OS-friendly solid-state drives (SSD). Here are the seven best. Sabrent Rocket Pro 2TB NVMe USB 3.1 External Aluminum SSD.

These tables provide a comparison of operating systems, of computer devices, as listing general and technical information for a number of widely used and currently available PC or handheld (including smartphone and tablet computer) operating systems.

Rocket Vs Target Mac Os X

Working with Targets

Rocket vs target mac os x

Every project contains at least one target. A target specifies a product to build, such as an iOS, watchOS, or OS X app. Select a target in the project editor to view and modify the target’s settings. In the screenshot below, the Adventure iOS target of the Adventure project is selected in the project navigator, and the Adventure iOS target is selected in the project editor. The project editor displays the General pane for the target.

Applying App-Specific Target Settings

The General pane for a target shows basic settings that you occasionally check and possibly edit. You typically assign values for these settings elsewhere during the app development process, for example, in dialogs that appear when you create a new project.

For an iOS app, the General pane contains target settings for:

  • The bundle identifier, a string that identifies the app to the operating system and to the App Store

  • The version number under which to publish the app

  • The build number, which identifies a particular build of the app

  • The name of your Apple Developer Program development team

  • The deployment target, which is the earliest iOS version on which the app runs

  • The devices for which to build the app

  • The main user interface file to load when the app launches

  • The user interface orientations (portrait, upside down, landscape left, landscape right) that the app supports

For a watchOS app, the General pane contains target settings for:

  • The display name of the app

  • The bundle identifier

  • The version number

  • The build number

  • The source for the app icon

For a WatchKit extension, the General pane contains target settings for:

  • The bundle identifier

  • The version number

  • The build number

  • The complication configuration including data source class, supported families, and groups

  • A list of embedded binaries

  • A list of linked frameworks and libraries

  • Possibly other information depending on what the extension does

For an OS X app, the General pane contains target settings for:

  • The application category, for classifying the app on the Mac App Store

  • The bundle identifier

  • The version number

  • The build number

  • An option to code sign the app for the Mac App Store, to code sign the app with a developer ID for distribution outside the Mac App Store, or to leave the code unsigned

  • The deployment target, which is the earliest OS X version on which the app will run

  • The icon that OS X uses to identify the app to the user

Specifying debug or release builds is done elsewhere. See Managing Schemes.

Adding Technology Features to a Target

To add various Apple technologies—such as iCloud, Game Center, In-App Purchase, and Maps—to your app, select its target in the project editor and click Capabilities. Add a capability by setting a switch to On. Xcode adds the necessary entitlements file to your project and links the target to the necessary frameworks. In some cases, Xcode might encounter issues enabling a capability. If so, that information will be displayed in the information area for that capability.

You can show or hide detail for a capability by clicking the disclosure triangle to the left of the capability name. For capabilities that are off, this area describes the capability and actions that occur when the capability is turned on. For capabilities that are on, use this area to view or update any associated configuration and to identify issues that need fixing.

For more information on adding capabilities, see Adding Capabilities.

Adding On-Demand Resource Tags to a Target

On-demand resources are app contents that you download only when needed. They are hosted on the App Store separately from the app bundle downloaded by the user. You can use on-demand resources to enable smaller apps, faster downloads, and richer app content. You use tags to identify and manage the on-demand resources in a target.

The Resource Tags pane shows the list of tags and the associated resources. You can use it to add and remove tags as well as to move resources between tags.

For more information on adding and using on-demand resources, see On-Demand Resources Guide.

Adding File Type and Service Information to a Target

Rocket Vs Target Mac Os Download

Rocket Vs Target Mac OS

The Info pane for a target shows properties associated with your app, file types that your app can create or open, and for OS X, services provided by your app. Most of the custom target properties are modified in other parts of the Xcode interface (such as the bundle identifier, version, and build number set in the General pane). The screenshot shows the Info pane for the iOS target of the Adventure app.

The Document Types setting specifies the document types you can create and edit in your app and provides a custom icon displayed for that document type by iOS or the Mac OS.

Add exported and imported UTIs for any file types your app can export or import. Unlike document types, which are usually unique to your app, UTIs specify general formats like plain text or .png. For example, UTIs support copying and pasting to and from the Clipboard between apps. See Uniform Type Identifiers Reference for more information and a list of supported types.

The URL Types setting lets you specify custom schemas for exchanging data with other apps by using custom protocols. For example, some existing schemas include http, mailto, and sms. For more information, see Using URL Schemes to Communicate with Apps (iOS) or Launch Services Programming Guide (Mac OS).

Mac Os Target Display Mode

Mac OS apps use the Services item to add items that appear in the Services menu. For more information, see Services Implementation Guide.

Overriding Build Settings for a Target

A target contains instructions—in the form of build settings and build phases—for building a product. A target inherits the project’s build settings. Although most developers seldom need to change these settings, you can override any of the project’s build settings by specifying different settings at the target level. Select a target in the project editor to modify the target settings in the Info, Build Settings, or Build Phases pane.

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Rocket Vs Target Mac Os Pro

iSCSI is a network storage protocol that allows sending and receiving of SCSI commands over a TCP/IP network. This allows you to leverage Ethernet, a low cost network medium to get SAN performance and network based storage. While you can use pretty much any Ethernet switch, I’d recommend that if you’re going to use iSCSI that you dedicate a switch to it, or use quality switches and build a dedicated VLAN for your iSCSI traffic.Recently, I’ve recently been seeing a lot of traffic about whether or not you can use iSCSI with Mac OS X. The answer, yes. As with Xsan, to get started with iSCSI you’ll need an initiator and a target. Studio Network Solutions (SNS) provides a software-based iSCSI initiator called globalSAN that can be downloaded and used free of charge from their site. Alternatively you can also look into the Atto Xtend SAN, which runs about $200 for 1 user with volumes discount slashing the prices to about $90 for 100 users. Software based initiators will use the CPU of your system and a built-in or third party standard Ethernet port, but you can also buy a dedicated card which will offload the processing power to the card, which in some cases will be required for various performance reasons. For the purpose of this article we’re going to use the SNS globalSAN software.For the purposes of this howto, we’re using the free version of software called Starwind from RocketDivision. However, we’ve also tested LeftHand, Isilon, OpenFiler, iSCSI Target (from Microsoft) and many others (including dozens of appliances) with the Mac. So for starters, fire up your iSCSI storage and share it out. Next, extract the installer as seen in the globalSAN installer screenshot.Next, launch the installer and click on the Continue button at the Welcome screen.At the Software License Agreement screen, read the licensing agreement and then click on the Continue button if you agree to the terms.At the uninstall screen, click on continue. If you later need to uninstall the software you would re-run this installer and click on the Uninstall button.At the Standard Install screen you can click on the Custom Install button to allow you to choose which packages within the metapackage to install. It is best to leave them all checked and then click on the Continue button.Provided everything installs properly you will next be at the Installation Completed Successfully screen. Here, click on Restart and then log back into the system when it comes back online.Once you are logged back in, open System Preferences and you’ll see the new System Preference for globalSAN iSCSI.If you click on the globalSAN System Preference you’ll be able to add your first portal. Each share will have a unique IP and be referenced as a portal. Click on the add icon (+) to add your first portal.At the dialog box, type in the IP address of your iSCSI target and the port number, which defaults to 3260 for a majority of the products you may use.If you require authentication to your target then click on the Advanced… button and enter the pertinent information (Kerberos is not yet supported as an authentication method but CHAP is).You can also click on the IPSec tab if you use IPSec for authentication on your targets.Click OK to add your portal and you will be taken back to the Portals tab of the globalSAN System Preference. Here you should see your portal listed. If you don’t, click on the Refresh button.Now that you have your portal populated, click on the Targets tab and you should see the storage listed. Click on it and then click on the Log On button to initiate your session into the storage. At this point, it will mount on the Desktop (provided you have already given it a file system) and you will be able to use it as you would any other storage. You can check the box for Peristent if you would like to have the volume always mounted on the system.If you click on the Sessions tab then you will be able to look at various statistics about your storage including the LUN identifier and disk name.If you don’t yet have a file system on the storage then you can go ahead and open Disk Utility and you will see the storage listed there, click on it, click on the Partition tab and you will then be able to give it a file system.So it’s pretty easy to use iSCSI with Mac OS X. We didn’t have to open Terminal or do anything crazy in the least. It just works and while it’s not going to be as fast as something like fiber channel, it also doesn’t come with the costly infrastructure requirements that fiber channel comes with. The LUNs can be accessed by multiple hosts provided that the file system supports that. However, HFS+ does not support iSCSI, nor do any of the current file systems for the Mac that we’ve tested other than acfs (Apple Clustered File System)/cvfs, the file system for Xsan.