Torsion (itch) Mac OS

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This Mac download was scanned by our antivirus and was rated as malware free. The most frequent installer filename for the application is: ITCH2.0.120102ReleaseMac.dmg. ITCH 2 for Mac lies within System Tools, more precisely Device Assistants. This Mac application is. Maybe its the version of your mac like for example: 'version 1.7.00' and the game can only run on different versions, you could also go to settings (System Preferences) and press security & privacy, at the bottom left theres a lock, click it and enter your info (ex: username: Kuromiku password: 123456) then go to 'allow apps downloaded from:' and click 'Anywhere' then click the lock again.

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by Dan Wolfe· in Torsion· 03/06/2007 (6:36 pm) · 78 replies

Any hint on when we can expect a Mac version? I've got my $40 all set aside and waiting for the release day :)

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07/16/2007 (6:52 pm)
Sweet! Nice setup. Thanks for pursuing this...
08/28/2007 (4:46 pm)
Absolutely beautiful, Tom!
09/22/2007 (12:09 am)
Mac How's the Mac version coming? I'm dying to get my hands on MAC Torsion, keep up the good work Tom.
09/24/2007 (6:33 am)
Can I just add a 'me too!' to DALO's post.
I'm busting to give this a try on my mac! :)
09/24/2007 (6:58 am)
Don't forget Torsion 1.1 Final :)
10/12/2007 (3:03 pm)
This is probably annoying, but I wish I had found this discussion earlier. I'd also like to add my encouragement!
10/31/2007 (10:05 pm)
Count me in as one of the people who really wants this. Love Torsion for Windows, but I really want to do all of my primary work on the Mac side.
10/31/2007 (10:27 pm)
Is there a new status about a Mac version? My Macbook Pro is coming in a week and will get my primary dev environment then, just as Jarrod. :-)
11/01/2007 (7:23 am)
Tom posted in another thread that he is working on a wish-list for 1.2, which is the Mac port release. Probably expect more news after 1.1 final comes out
01/16/2008 (4:13 pm)
@Tom: Any info on the awaited and anticipated Mac version?
01/16/2008 (6:51 pm)
Hey,
I'll donate $50 dollars if that helps to speed things up......
:-)
01/16/2008 (11:08 pm)
Hey guys.
Torsion (itch) Mac OSWe're in the middle of a huge crunch... as soon as i can ship it i will.
02/18/2008 (4:48 pm)
I would also like to chime in my interest. Within the next two weeks I will finally be making the switch. Glad to hear work is still being done on it.
Emulating this tool will work, but integration into the main system is always the better option. :-)
03/06/2008 (9:20 am)
Large leap onto the bandwagon........
Mac version????
03/07/2008 (1:45 pm)
A leap I have been trying to make for 3 years. :-) It has greatly multiplied my time, it is such a productive environment! Spaces rocks, the console is simple to use, and force quit does just as it promises. :-) Thanks to X11, I have all the tools I am used to using from linux!
I am currently using 10.5.2, 2.4Ghz MacBooks. How about you?
03/07/2008 (2:47 pm)
4 Macs, g5, g4, old iBook, MacBookPro 2.0gHz
3 win, Dell 660 laptop, hp laptop, Dell dimension 3000
Been on Mac since 1985, have a 512Ke that still works. I design and develop SQL data warehouses to pay the bills and lose sleep doing graphics and game programming. It's a hassle jumping back and forth between platforms because no Torsion on the Mac but it's doable. I was trying to run TGB/Torsion on my MBP using WinXP running in Parallels but TGB does VERY strange things on Parallels. I lose the menu bar and the screen resizes to 640X480 so I'll compile on my Dell and move the whole folder over to Parallels and then Torsion works quite nicely under Parallels.
Finally starting to get the hang of TGB, more along the lines of understanding the hierarchies and engine environment. Be picking up the engine when I start on my real game. I can see I'm going to need to do some of my own classes. Do you compile under X11 or do you use X-Tools on the Mac? Haven't decided which way I'm going to go yet and be nice to have some feedback.
Thanks,
Joe B
03/08/2008 (7:40 am)
I am part of a contest and the timeline made me decide to stay entirely in Torque Script for better or for worse. When I do start doing C/C++ I will most likely use libraries and compilers with X-Tools, I have had good experiences with it in the past. X11 is good, but can be tricky for some to install in order to play your game.
I too purchased parallels for the purpose of Torsion but gave up. I will just wait for the mac port. I've been using a simple text editor. Parallels does good for testing.
I have never seen a 512Ke. Up in the attic I have an old Mac Color Classic that was working a year ago. I cleaned up the newspaper offices I worked at several years ago and wound up with a lot of relics, mostly Quadras and Classics. I gave most away. On the day I left, we still had a Quadra running the RIP for our old image setter.
03/08/2008 (8:03 am)
Greg,
The only issue I've had with Torsion under Parallels has been getting the initial executable generated. Once that's done and you can point Torsion at it to setup your project then it actually runs pretty well. I use coherence mode with Parallels so Torsion runs in a window by itself. But again, that assumes that you have a way to generate the executable. TGB just plain doesn't run under Parallels. Like I said, the menubar goes away. If there was a keystroke sequence for build project then you could go that route but unfortunately there isn't. I have a couple of windows machines and even though they're slow I just generated the .exe and moved the whole folder over. Then when I'm sitting at work watching the little red SQL ball spin on an hour proc I flip over to my Mac and work on my game with TGB. Since it can point to the same folder as Parallels when I have an issue with code I just quit TGB on the Mac and flip over to Torsion. Works decent but Torsion on the Mac would solve everything.
One other thing. I don't know what you use for artwork/animations but you should check out DAZ Studio. It's free and there is a ton of free content. Now if I could find a good .png stitcher on the Mac I'd be set.
03/09/2008 (9:07 am)
Gimp, available through X11, is what I use to put png images together. I just set up templates with 'snap-to' guides. Gimp has a file function where you can open an image as a new layer. Once it is on the canvas, I move it to the appropriate place. After a few runs it gets pretty fast.
I am going to go check out DAZ. I used to use Bryce back when MetaCreations owned them. Right now I am using blender, which is pretty good and serves its purpose. It can render in orthographic mode which is what I need.
I haven't actually tried to run TGB in parallels. I can get the games to run, but they are pretty hard to keep running. Something about windowed mode and resolution.

Torsion (itch) Mac Os Download

03/09/2008 (9:15 pm)
^bump^

Mac Os Download


i severed ties with microsoft shortly after purchasing torsion last year. all my projects have gone the way of qt, which i've found a joy to work with on all platforms save windows. sure do miss torsion and tge, though :)

Torsion (itch) Mac Os Download

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Torsion (itch) Mac Os Sierra

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